![]() The lack of a decent story didn’t help already, but now I have combat that I’m just not enjoying all that much even with all the well thought out physics. It’s just that doing the same things over and over with nothing else going on felt boring by the time you are 1/3rd of the way through the campaign. Not quite fair when they come at me and one-hit kill me with their own sword.Īfter some time, this just becomes grindy and repetitive. In a few skirmishes, I would throw my sword at a dog and have it keep attacking me with a sword in its head. Knife throws sometimes worked and sometimes did nothing to help. The combatants can usually block that leg sweep once you are past the first few levels and you’ll end up getting thrown and kicked to death in a matter of seconds. Yet, I would prefer to simply choose when to kick or punch. The type of attack is context sensitive depending on the motion of Turner and the distance from the opponent. For the most part, you will be hitting one button to attack. The combat consists of the aforementioned Leg-Cannon, leg sweeps, judo throws, sword throws and more. What you won’t find are collectible items, runes, weapon upgrades, skill set upgrades, power boosts, health, loot, or pretty much anything else you would normally find in an action game. It’s a good way to adjust how hard you want to play. You can lower or increase the speed of the game and difficulty as much as you like. I played on Hardcore and found it a good challenge for myself. The other way the game balances combat is with a difficulty slider. Granted, I liked it and kept at it until I finally beat them. There was one fight with four rabbits in a frozen creek bed, that was really tough for me even with Leg-Cannons and I felt that was probably the hardest time I had in the game. I just wish I didn’t have to resort to this when facing wolves or sword-wielding bad guys. For one, you can Leg-Cannon ( a sort of 360-degree ground pound) someone in the head and kill them within 1-2 hits. Now, this is somewhat balanced in two ways. Also, if you have two or more guys fighting you and you miss by a half second to block or attack, you are toast as they will pummel you to death, the AI is that aggressive. There is no health meter for anyone in the game, the wolves are very much overpowered, and anyone with a sword can one-hit kill you. I can’t tell, even if it’s the same rat guard right next to another. During a fight, sometimes they die after a few hits, and sometimes they are combat sponges where I have to hit them several times before they die. When I blocked, I had no idea if it worked or not because I didn’t see the other guy reacting. When I hit an opponent, I didn’t have that feeling of impact until I killed them. I think a good portion of the time, I was just jumping through the air, crashing hard, and struggling to get myself back in a stance before I was overtaken. It’s just a little *too* ragdoll, with body parts flying every which way as if rabbits are made of stretched out chewing gum. I have to say the ragdoll physics, while very accurate for what they are trying to achieve, do not really gel with me well. My favorite lines were honestly the quotes during the loading screens. Could it have been better? Why yes, but I think the focus here was more on the combat and physics. It’s about as much story as two people talking on the subway about the news and weather. If that was all I wanted then I’d probably be happier after completing the two stories in the game. ![]() Yet, that was what I was hoping for, right? Maybe not. The Lugaru storyline follows the same sort of pattern, but with a more personal vendetta storyline that actually does feel slightly more dramatic despite it being almost entirely about action combat. Without much in the way of facial expressions or environmental areas taking center stage where the story may falter a bit, it leaves the actual game feeling flat and unfinished. While the story consists entirely of dialogue, there is little to no character development or any engrossing dramatic scenes. You move from one fight to the next with some platforming levels in between. ![]() Along the way, you find out about a hierarchy of evil cats who are running the show with henchmen dogs, wolves, rats, and even some heartless rabbits. With the main Overgrowth story, you are a wandering ninja rabbit named Turner who, after discovering his fellow rabbits are being raided and enslaved, decides to kill the bad guys and let freedom ring for all rabbitkind.
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